A downloadable Manual

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Tunic-inspired ttrpg combining aspects of Into the Odd, Cairn, & Liminal Horror. The goal was to make the rules for a ttrpg mimic a video game manual design.

If folks are interested, I might refine the layout and add some more content (illustrations, one-page dungeon maps, more secret codes).

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If you haven't played Tunic, you should definitely go do that: https://tunicgame.com/

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All my projects are available for pay-what-you-want. Thank you for considering a donation!

StatusPrototype
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSummerTimeAlice
GenreAdventure
Tagsgame-manual, nsr, OSR, Souls-like, Top Down Adventure, tunic, zelda

Download

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Click download now to get access to the following files:

Kirtle RPG 0.1.pdf 3 MB

Comments

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This is great! I would love to see it expanded!

Loves

  • Lots of Tunic flavor in here!
  • There are some really cool options hanging out in the Starting Packages.
  • The system is solid, taking good systems from the OSR and applying them well.
  • The cipher was really fun to figure out! It took me awhile to actually try the key that worked.
  • The block/dodge/parry actions are really neat. I like how dodging and parrying are a gamble.

Might Benefit from Improvement

  • The Defense system took me a couple reads to figure out, but that might be due to my unfamiliarity with Into the Odd, Cairn, or Liminal Horror.
  • When you fail a Will save it says "Roll for Curse" and that's the only mention I saw of curses, so it feels like there might be something missing.
  • Some clarity on when stun or stress damage might come up could be useful for GMs especially.

Would Love to See Added

  • I'd love to see a mini-bestiary! Or maybe I just need to write up an adventure for this!
  • Magic? Given that the magic meter and using different magical items was such a big part of Tunic, I think something simple that integrates well with the system would be a fun addition.

I think this is a great, easy to pick up truly Tunic-like OSR, and I highly recommend it! 5/5! Thanks for making it, SummerTimeAlice!

(1 edit) (+1)

Thanks for the wonderful feedback! I've been meaning to get back to this to touch it up eventually. I think your notes for improvement are spot on. 

Stress and Stun Damage

I tend to imagine Stun damage as coming from things meant more to debilitate than to injure if that makes sense? My go-to in a modern setting would be a Taser. Although it's not so simple in real life, in narratives it's generally seen as a method to stop someone moving without hurting them. Ice magic or even a net might be used to inflict Stun damage as well.

Stress damage would usually come from things like magic or in the world of Tunic Miasma would likely have some connection to Stress damage. Liminal Horror (where I got Stress damage from) has a nice breakdown of the concept here.

Curses

As far as the missing curses...I may have just forgotten to come up with any... That same link in the above paragraph goes over "Fallout" which is the Liminal Horror equivalent to a Curse, however, those are more geared toward a specific genre of urban sci-fi/fantasy horror. 

I also came up with some curses for another similar system of mine called Ouroboros and Ouroboros but those are mainly designed for that game's unique death-cycle system and I'm still not happy with them. They're the least playtested part of it.

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Hope that helps and if I do find time to take another crack at this game, I'll keep all this in mind! I got Affinity Publisher recently so I might be able to take the graphic design further than Canva let me too. Let me know if you have any questions and I'd love to see anything you make in response to/for this system! Thanks again for the reply

Thanks for the thoughtful reply! I definitely had in mind ways to use Stun and Stress damage, but I hadn’t thought of using miasma to deal Stress damage, so I appreciate you mentioning that. It definitely fits!